5-8 February 2014, Amsterdam

Wednesday, February 5

Full day events

Hosted by HKU Games and Interaction and TU Delft Design for Interaction

An interactive dialogue on the future of interaction design education.

Facilitated by IxDA Nederland

Field trip to the Dutch Game Garden, Mirabeau, Gerrit Rietveldhuis, Rabobank Nederland, and brewery Maximus in Utrecht.

Facilitated by IxDA Nederland

Field trip to TU Delft IO Studiolab, Fabrique, Royal Delft, Exact Software, and brewery De Koperen Kat in Delft.

lunch 12:30 – 13:30

Full day workshops

Lis Hubert

Clearly there is more to IxD than wireframes and sketches... learn what more is here!

Matthew Milan

If you really want to understand systems beyond talking about iTunes or Facebook, then this workshop is for you.

lunch 12:30 – 13:30

Morning workshops

Micah Hrehovcsik

A brainstorm that broadens the perspective on gamification and its possibilities.

Joshua Seiden and Jeff Gothelf

This half-day workshop is a deep-dive into the key method used to manage design in an agile context — the hypothesis.

Dave Wood

Workshop using a visually interpretive method that reveals to interaction designers what users experience in ways that personas can’t communicate.

Jason Nunes

If good design requires failure, how can designers f*ck up when failure isn’t considered an option?

Ilia Uvarov —

Learn to connect users, products and their physical environments to create experiences that are useful, memorable, and just plain fun.

Maxime Fortelle and Adrien Schwartz

Challenge the IxDA community with juggling methods & tools on a Goose Game about Prototype to collect good practices. Make it usable.

lunch 12:30 – 13:30

Afternoon workshops

IxDA Local and Erik Dahl

Get together with both seasoned and new Local Leaders to discuss strategies for designing a passionate IxDA community in your area.

Ray DeLaPena

Learn how the three modes of sketching help us think, communicate, and work our way through the design process.

Scott McCloud
Andrew Mayfield

Practical tips for being a successful Product Manager of a nimble team building online software products that people will love.

Neil Churcher and Dominic Pullen —

Passionate about Personal Data? Come to the Orange workshop to co-create future data experiences from the private or public perspective.

Sajid Saiyed and Dhwani Soni —

Idea generation and value proposition creation is one of the most critical phase in the design process.

Angel Anderson

Uncover new language and techniques for convincing C-level execs to adopt a strategic vision that supports great user experience.

Ian Swinson and Dan Donovan

UX careers are unique. Learn how to own the conversations through our UX specific approach to career development.